論文誌

2021 - 2016 - 2020

  1. Rina Nagano, Takahiro Kinoshita, Shingo Hattori, Yuichi Hiroi, Yuta Itoh, and Takefumi Hiraki, “HaptoFloater: Visuo-Haptic Augmented Reality by Embedding Imperceptible Color Vibration Signals for Tactile Display Control in a Mid-Air Image,” IEEE Transactions on Visualization and Computer Graphics (Proceedings of the 23rd IEEE International Symposium on Mixed and Augmented Reality – ISMAR 2024), 10 pages, 2024.10. (To Appear)
  2. Seiichi Yamamoto, Hiroki Ishizuka, Takefumi Hiraki, Sei Ikeda, and Osamu Oshiro, “Strain Sensorization of a Bladder of Expanding Pouch Actuator Using Liquid Metal,” Sensors and Materials, vol. 36, no. 6(1), pp. 2209–2224, 2024.6.
  3. Yuichi Hiroi, Takefumi Hiraki, and Yuta Itoh, “StainedSweeper: Compact, Variable-Intensity Light-Attenuation Display with Sweeping Tunable Retarders,” IEEE Transactions on Visualization and Computer Graphics (Proceedings of the 31st IEEE Conference on Virtual Reality and 3D User Interfaces – IEEE VR 2024), vol. 30, no. 5, pp. 2682–2692, 2024.5.
  4. Kosuke Hiratani, Daisuke Iwai, Yuta Kageyama, Parinya Punpongsanon, Takefumi Hiraki, and Kosuke Sato, “Shadowless Projection Mapping using Retrotransmissive Optics,” IEEE Transactions on Visualization and Computer Graphics (Proceedings of the 30th IEEE Conference on Virtual Reality and 3D User Interfaces – IEEE VR 2023), vol. 29, no. 5, pp. 2280–2290, 2023.5.
  5. Yamato Miyatake, Takefumi Hiraki, Daisuke Iwai, and Kosuke Sato, “HaptoMapping: Visuo-Haptic Augmented Reality by Embedding User-Imperceptible Tactile Display Control Signals in a Projected Image,” IEEE Transactions on Visualization and Computer Graphics (Proceedings of the 29th IEEE Conference on Virtual Reality and 3D User Interfaces – IEEE VR 2022), vol. 29, no. 4, pp. 2005–2019, 2023.4.
  6. Seiya Yamaguchi, Natsumi Nakano, Takefumi Hiraki, Hiroki Ishizuka, and Norihisa Miki, “ProtoHand: Solderless Prototyping of Electrical Circuits on a Soft Artificial Hand with Liquid Metal,” IEEE Sensors Letters, vol. 7, no. 3, pp. 6001404:1–6001404:4, 2023.3.
  7. Seiya Yamaguchi, Takefumi Hiraki, Hiroki Ishizuka, and Norihisa Miki, “Handshake Feedback in a Haptic Glove Using Pouch Actuators,” Actuators, vol. 12, no. 2, pp. 51:1–51:15, 2023.1.
  8. Shuto Yamanaka, Tatsuho Nagatomo, Takefumi Hiraki, Hiroki Ishizuka, and Norihisa Miki, “Machine-Learning-Based Fine Tuning of Input Signals for Mechano-Tactile Display,” Sensors, vol. 22, no. 14, pp. 5299:1–5299:14, 2022.7.
  9. Ryusei Uramune, Hiroki Ishizuka, Takefumi Hiraki, Yoshihiro Kawahara, Sei Ikeda, and Osamu Oshiro, “HaPouch: A Miniaturized, Soft, and Wearable Haptic Display Device Using a Liquid-to-gas Phase Change Actuator,” IEEE Access, vol. 10, pp. 16830–16842, 2022.1.
  10. Tatsuho Nagatomo, Takefumi Hiraki, Hiroki Ishizuka, and Norihisa Miki, “Unsupervised Learning Enables Extraction of Tactile Information from Text Database,” IEEE Access, vol. 11, pp. 101155–101166, 2021.11.
  11. Kohei Morita, Takefumi Hiraki, Haruka Matsukura, Daisuke Iwai, and Kosuke Sato, “Head Orientation Control of Projection Area for Projected Virtual Hand Interface on Wheelchair,” SICE Journal of Control, Measurement, and System Integration, vol. 14, no. 1, pp. 223–232, 2021.8.
  12. Seiya Hirai, Tatsuho Nagatomo, Takefumi Hiraki, Hiroki Ishizuka, Yoshihiro Kawahara, and Norihisa Miki, “Micro Elastic Pouch Motors: Elastically Deformable and Miniaturized Soft Actuators Using Liquid-to-Gas Phase Change,” IEEE Robotics and Automation Letters (Proceedings of the 4th IEEE International Conference on Soft Robotics – RoboSoft 2021), vol. 6, no. 3, pp. 5373–5380, 2021.4.
  13. Tatsuya Usui, Hiroki Ishizuka, Takefumi Hiraki, Yoshihiro Kawahara, Sei Ikeda, and Osamu Oshiro, “Fully Flexible Liquid-to-gas Phase Change Actuators with Integrated Liquid Metal Heaters,” Japanese Journal of Applied Physics, vol. 60, pp. SCCL11:1–SCCL11:10, 2021.3.

  1. Satoshi Abe, Takefumi Hiraki, Shogo Fukushima, and Takeshi Naemura, “Imperceptible Color Vibration for Screen–Camera Communication via 2D Binary Pattern,” ITE Transactions on Media Technology and Applications, vol. 8, no. 3, pp. 170–185, 2020.7.
  2. Yushi Sato, Takefumi Hiraki, Naruki Tanabe, Haruka Matsukura, Daisuke Iwai, and Kosuke Sato, “Modifying Texture Perception With Pseudo-Haptic Feedback for a Projected Virtual Hand Interface,” IEEE Access, vol. 8, pp. 120473–120488, 2020.7.
  3. 平木 剛史, 川原 圭博, 苗村 健, “映像と連携する移動ロボットの投影型制御,” 日本バーチャルリアリティ学会論文誌, vol. 25, no. 2, pp. 148–157, 2020.6.
  4. Tatsuyuki Ueda, Daisuke Iwai, Takefumi Hiraki, and Kosuke Sato, “IlluminatedFocus: Vision Augmentation using Spatial Defocusing via Focal Sweep Eyeglasses and High-Speed Projection,” IEEE Transactions on Visualization and Computer Graphics (Proceedings of the 27th IEEE Conference on Virtual Reality and 3D User Interfaces – IEEE VR 2020), vol. 25, no. 5, pp. 2051–2061, 2020.3.
  5. Takefumi Hiraki*, Kenichi Nakahara*, Koya Narumi*, Ryuma Niiyama, Noriaki Kida, Naoki Takamura, Hiroshi Okamoto, and Yoshihiro Kawahara, “Laser Pouch Motors: Selective and Wireless Activation of Soft Actuators by Laser-powered Liquid-to-gas Phase Change,” IEEE Robotics and Automation Letters (Proceedings of the 3rd IEEE International Conference on Soft Robotics – RoboSoft 2020), vol. 5, no. 3, pp. 4180–4187, 2020.3.
  6. Ikuo Kamei, Takefumi Hiraki, Shogo Fukushima, and Takeshi Naemura, “PILC Projector: Image Projection With Pixel-level Infrared Light Communication,” IEEE Access, vol. 7, pp. 160768–160778, 2019.10.
  7. Takefumi Hiraki, Shogo Fukushima, Hiroshi Watase, and Takeshi Naemura, “Dynamic PVLC: Pixel-level Visible Light Communication Projector with Interactive Update of Images and Data,” ITE Transactions on Media Technology and Applications, vol. 7, no. 4, pp. 160–168, 2019.10.
  8. Akira Matsumoto, Satoshi Abe, Takefumi Hiraki, Shogo Fukushima, and Takeshi Naemura, “Imperceptible AR Markers for Near-screen Mobile Interaction,” IEEE Access, vol. 7, pp. 79927–79933, 2019.6.
  9. Takefumi Hiraki, Shogo Fukushima, Yoshihiro Kawahara, and Takeshi Naemura, “Phygital Field: An Integrated Field with Physical Robots and Digital Images using Projection-based Localization and Control Method,” SICE Journal of Control, Measurement, and System Integration, vol. 11, no. 4, pp. 302–311, 2018.7.
  10. 平木 剛史, 小泉 実加, 周 磊杰, 福嶋 政期, 苗村 健, “可視光通信プロジェクタの表現力向上に向けたデータ転送と光源制御の研究,” 日本バーチャルリアリティ学会論文誌, vol. 21, no. 1, pp. 197–206, 2016.3.

総説・解説

  1. 平木 剛史, “可視光通信プロジェクターを用いた視覚・触覚メディア技術”, 光学, vol. 52, no. 1, pp. 23–29, 2023.1.
  2. 阿部 知史, 平木 剛史, 福嶋 政期, 苗村 健, “ディスプレイ映像の色振動を用いた不可視QRコードの研究”, 画像ラボ, vol. 32, no. 3, pp. 45–51, 2021.3.

国際会議 – 口頭発表(査読あり)

2021 - 2016 - 2020

  1. Keitaro Ihara, Atsuya Baba, Hiroki Ishizuka, Takefumi Hiraki, and Osamu Oshiro, “A Soft Vibrotactile Display Using Sound Speakers,” In Proceedings of the 6th International Conference, AsiaHaptics 2024 (AsiaHaptics 2024), 4 pages, 2024.10. (To Appear)
  2. Yuichi Hiroi, Takefumi Hiraki, and Yuta Itoh, “FactoredSweeper: Optical See-Through Display Integrating Light Attenuation and Addition with Single Spatial Light Modulator,” In Proceedings of the 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024), 10 pages, 2024.10. (To Appear)
  3. Michikuni Eguchi, Mai Nishimura, Shigeo Yoshida, and Takefumi Hiraki, “Robot Swarm Control Based on Smoothed Particle Hydrodynamics for Obstacle-Unaware Navigation,” In Proceedings of the 2024 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2024), 8 pages, 2024.10. (To Appear)
  4. Sosuke Ichihashi, So Kuroki, Mai Nishimura, Kazumi Kasaura, Takefumi Hiraki, Kazutoshi Tanaka, and Shigeo Yoshida, “Swarm Body: Embodied Swarm Robots,” In Proceedings of the 2024 ACM Conference on Human Factors in Computing Systems (CHI 2024), pp. 267:1–267:19, 2024.5.
  5. Yuri Mikawa, Masahiro Fujiwara, Takefumi Hiraki, Yasutoshi Makino, and Hiroyuki Shinoda, “Far-field Aerial Image Presentation of One Point by a Laser Source using Beam Scanning by Two-axis Galvanometer Mirror,” In Proceedings of 60th Annual Conference of the Society of Instrument and Control Engineers (SICE 2021), pp. 137–143, 2021.9.

  1. Tatsuya Usui, Hiroki Ishizuka, Takefumi Hiraki, Yoshihiro Kawahara, Sei Ikeda, and Osamu Oshiro, “Miniaturized Liquid Pouch Motors Using Flexible Liquid Metal Heater,” In Proceedings of the 33rd International Microprocesses and Nanotechnology Conference (MNC 2020), pp. 5-26:1–5-26:2, 2020.11.
  2. Liyuan Duan, Haruka Matsukura, Parinya Punpongsanon, Takefumi Hiraki, Daisuke Iwai, and Kosuke Sato, “Adaptive Visualization of Gas Distribution Using Augmented Reality Glasses,” In Proceedings of the 9th IEEE Global Conference on Consumer Electronics (GCCE 2020), pp. 585–586, 2020.10.
  3. Yamato Miyatake, Takefumi Hiraki, Tomosuke Maeda, Daisuke Iwai, and Kosuke Sato, “Visuo-Haptic Display by Embedding Imperceptible Spatial Haptic Information into Projected Images,” In Haptics: Science, Technology, Applications (Proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications – EuroHaptics 2020), Lecture Notes in Computer Science, vol. 12272, pp. 226–234, 2020.9.
  4. Kohei Morita, Takefumi Hiraki, Haruka Matsukura, Daisuke Iwai, and Kosuke Sato, “Extension of Projection Area using Head Orientation in Projected Virtual Hand Interface for Wheelchair Users,” In Proceedings of 59th Annual Conference of the Society of Instrument and Control Engineers (SICE 2020), pp. 421–426, 2020.9.
  5. Takefumi Hiraki, Shogo Fukushima, Hiroshi Watase, and Takeshi Naemura, “Pixel-level Visible Light Communication Projector with Interactive Update of Images and Data,” In Proceedings of International Display Workshops (IDW 2018), pp. 1192–1195, 2018.12.
  6. Takefumi Hiraki, Shogo Fukushima, and Takeshi Naemura, “Projection-based Localization and Navigation Method for Multiple Mobile Robots with Pixel-level Visible Light Communication,” In Proceedings of the 2016 IEEE/SICE International Symposium on System Integration (SII 2016), pp. 862–868, 2016.12.
  7. Takefumi Hiraki, Shogo Fukushima, and Takeshi Naemura, “Sensible Shadow: Tactile Feedback from Your Own Shadow,” In Proceedings of 7th Augmented Human International Conference (AH 2016), pp. 23:1–23:4, 2016.2.

国際会議 – ポスター、デモ、ワークショップ発表(査読あり)

2022 - 2019 - 20212015 - 2018

  1. Shingo Hattori, Yuichi Hiroi, and Takefumi Hiraki, “Measurement of the Imperceptible Threshold for Color Vibration Pairs Selected by using MacAdam Ellipse,” In Proceedings of the ACM SIGGRAPH 2024 Posters (SIGGRAPH 2024), pp. 1–2, 2024.7.
  2. Ayane Abe, Shunsaku Suzuki, Hiroki Ishizuka, Takefumi Hiraki, and Norihisa Miki, “Innovative Strategy for Resolving Trigger Time Discrepancy in ERP Recording,” In Adjunct Proceedings of the 46th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC 2024), pp. 1, 2024.7.
  3. Yui Moriyama, Hiroyuki Aso, Hiroki Ishizuka, Takefumi Hiraki, and Norihisa Miki, “Human Perception Characterization Using Generative AI,” In Adjunct Proceedings of the 46th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC 2024), pp. 1, 2024.7.
  4. Ryota Sakuma, Koya Narumi, Yoshihiro Kawahara, and Takefumi Hiraki, “TactPrint: 3D Printing Lattice-based Tactile Displays with Optimized and Localized Vibration,” In Proceedings of the 2024 ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2024), pp. 422:1–422:4, 2024.5.
  5. Ryutaro Kurai, Takefumi Hiraki, Yuichi Hiroi, Yutaro Hirao, Monica Perusquia-Hernandez, Hideki Uchiyama, and Kiyoshi Kiyokawa, “Design and Implementation of Agent APIs for Large-scale Social VR Platforms,” In Abstracts and Workshops of the 31st IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024), pp. 1–4, 2024.3.
  6. Hiroyuki Aso, Takefumi Hiraki, Hiroki Ishizuka, and Norihisa Miki, “Quantitative Analysis of Relation among Finger Scanning Speed, Surface Roughness, and Properties of Tactile Receptors,” In Adjunct Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC 2023), pp. T8-PI.We_1500:9:1, 2023.7.
  7. Ryo Ichikawa, Takumi Kawana, Yuki Zenba, Takefumi Hiraki, Hiroki Ishizuka, and Norihisa Miki, “EEG Measurement Using A Headset with Candle-like Microneedle Electrodes While Walking/Running,” In Adjunct Proceedings of 45th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC 2023), pp. T7-PF.Tu_1500:12:1, 2023.7.
  8. Hiroyuki Aso, Takefumi Hiraki, Hiroki Ishizuka, and Norihisa Miki, “Linkage between Free Exploratory Movements and Tactile Receptor Frequency Response,” In Adjunct Proceedings of the 2023 IEEE World Haptics Conference (WHC 2023), pp. WIP.E2b.3:1, 2023.7.
  9. Kazuki Yamaura and Takefumi Hiraki, “Laser HaPouch: A Haptic Display Utilizing Selective Activation of Laser-powered Liquid-to-gas Phase Change Actuator Arrays,” In Adjunct Proceedings of the 2023 IEEE World Haptics Conference (WHC 2023), pp. WIP.E1.7:1, 2023.7.
  10. Yuto Umetsu, Parinya Punpongsanon, and Takefumi Hiraki, “InfiniteShader: Color Changeable 3D Printed Objects using Bi-Stable Thermochromic Materials,” In Proceedings of the ACM SIGGRAPH Asia 2022 Posters (SA 2022), pp. 38:1–38:2, 2022.12.
  11. Shingo Hattori and Takefumi Hiraki, “Accelerated and Optimized Search of Imperceptible Color Vibration for Embedding Information into LCD images,” In Proceedings of the ACM SIGGRAPH Asia 2022 Posters (SA 2022), pp. 16:1–16:2, 2022.12.
  12. Madoka Ito, Ryota Sakuma, Hiroki Ishizuka, and Takefumi Hiraki, “AirHaptics: Vibrotactile Presentation Method using an Airflow from Audio Speakers of Smart Devices,” In Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology (VRST 2022), pp. 39:1–39:2, 2022.11.

  1. Takefumi Hiraki*, Tomohiro Hayase*, Yuichi Ike*, Takashi Tsuboi, and Michio Yoshiwaki, “Viewpoint Planning of Projector Placement for Spatial Augmented Reality using Star-Kernel Decomposition,” In Abstracts and Workshops of the 28th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021), pp. 583–584, 2021.3.
  2. Ikuo Kamei, Changyo Han, Takefumi Hiraki, Shogo Fukushima, and Takeshi Naemura, “CoVR: Co-located Virtual Reality Experience Sharing for Facilitating Joint Attention via Projected View of HMD Users,” In Proceedings of the ACM SIGGRAPH Asia 2020 Emerging Technologies (SA 2020), pp. 14:1–14:2, 2020.12.
  3. Yamato Miyatake, Takefumi Hiraki, Tomosuke Maeda, Daisuke Iwai, and Kosuke Sato, “HaptoMapping: Visuo-Haptic AR System using Projection-based Control of Wearable Haptic Devices,” In Proceedings of the ACM SIGGRAPH Asia 2020 Emerging Technologies (SA 2020), pp. 7:1–7:2, 2020.12.
  4. Rei Kawakami, Ikuo Kamei, Changyo Han, Takefumi Hiraki, Yuzuko Utsumi, Yasuaki Kakehi, and Takeshi Naemura, “OUR Shurijo: Shurijo Castle Digital Reconstruction Project,” In International Conference on 3D Vision (3DV 2020), Demos, pp. 7:1, 2020.11.
  5. Ryusei Uramune, Hiroki Ishizuka, Takefumi Hiraki, Yoshihiro Kawahara, Sei Ikeda, and Osamu Oshiro, “HaPouch: Soft and Wearable Haptic Display Devices using Liquid-to-gas Phase Change Actuator,” In Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST 2020), pp. 53–55, 2020.10.
  6. Ryusei Uramune, Hiroki Ishizuka, Takefumi Hiraki, Yoshihiro Kawahara, Sei Ikeda, and Osamu Oshiro, “Demonstration of Inflatable Soft Haptic Device using Liquid-to-gas Phase Change Actuator,” In The 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications (EuroHaptics 2020), Demos, pp. 202, 2020.9.
  7. Ryusei Uramune, Hiroki Ishizuka, Takefumi Hiraki, Yoshihiro Kawahara, Sei Ikeda, and Osamu Oshiro, “Inflatable Soft Haptic Device using Liquid-to-gas Phase Change Actuator,” In The 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications (EuroHaptics 2020), Work in Progress, pp. 201, 2020.9.
  8. Takefumi Hiraki, Shogo Fukushima, Yoshihiro Kawahara, and Takeshi Naemura, “NavigaTorch: Projection-based Robot Control Interface using High-speed Handheld Projector,” In Proceedings of the ACM SIGGRAPH Asia 2019 Emerging Technologies (SA 2019), pp. 31–33, 2019.11.
  9. Yushi Sato, Naruki Tanabe, Kohei Morita, Takefumi Hiraki, Parinya Punpongsanon, Haruka Matsukura, Daisuke Iwai, and Kosuke Sato, “Pseudo-Haptic Feedback in a Projected Virtual Hand for Tactile Perception of Textures,” In The 2019 IEEE World Haptics Conference (WHC 2019), Hands-on Demos, pp. DM2.09, 2019.7.
  10. Yushi Sato, Naruki Tanabe, Kohei Morita, Takefumi Hiraki, Parinya Punpongsanon, Haruka Matsukura, Daisuke Iwai, and Kosuke Sato, “Pseudo-Haptic Feedback in a Projected Virtual Hand for Tactile Perception of Textures,” In Adjunct Proceedings of the 2019 IEEE World Haptics Conference (WHC 2019), pp. WP1P.09:1–WP1P.09:2, 2019.7.
  11. Ikuo Kamei, Takefumi Hiraki, Shogo Fukushima, and Takeshi Naemura, “PILC Projector: RGB-IR Projector for Pixel-level Infrared Light Communication,” In Proceedings of the 26th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2019), pp. 1004–1005, 2019.3.

  1. Takefumi Hiraki, Masaaki Fukumoto, and Yoshihiro Kawahara, “Touchable Wall: Easy-to-Install Touch-Operated Large-Screen Projection System,” In Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces (ISS 2018), pp. 465–468, 2018.11.
  2. Takefumi Hiraki, Yoshihiro Kawahara, and Takeshi Naemura, “Projection-based Localization and Control Method of Robot Swarms for Swarm User Interfaces,” In Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2018), pp. 584–589, 2018.10.
  3. Satoshi Abe, Takefumi Hiraki, Shogo Fukushima, and Takeshi Naemura, “Screen–Camera Communication via Matrix Barcode Utilizing Imperceptible Color Vibration,” In Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology (UIST 2018), pp. 166–168, 2018.10.
  4. Satoshi Abe, Atsuro Arami, Takefumi Hiraki, Shogo Fukushima, and Takeshi Naemura, “Imperceptible Color Vibration for Embedding Pixel-by-Pixel Data into LCD Images,” In Proceedings of the 2017 ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2017), pp. 1464–1470, 2017.5.
  5. Takefumi Hiraki, Shogo Fukushima, and Takeshi Naemura, “Phygital Field: an Integrated Field with a Swarm of Physical Robots and Digital Images,” In Proceedings of the ACM SIGGRAPH Asia 2016 Emerging Technologies (SA 2016), pp. 2:1–2:2, 2016.12.
  6. Takefumi Hiraki*, Koya Narumi*, Koji Yatani, and Yoshihiro Kawahara, “Phones on Wheels: Exploring Interaction for Smartphones with Kinetic Capabilities,” In Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology (UIST 2016), pp. 121–122, 2016.10.
  7. Takefumi Hiraki, Yasuaki Kakehi, and Yoshihiro Kawahara, “Basic Estimation of Internal Power Harvesting in the Mouth Cavity,” In Adjunct Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016), pp. 954–957, 2016.9.
  8. Takefumi Hiraki, Issei Takahashi, Shotaro Goto, Shogo Fukushima, and Takeshi Naemura, “Phygital Field: Integrated Field with Visible Images and Robot Swarm Controlled by Invisible Images,” In Proceedings of the ACM SIGGRAPH 2015 Posters (SIGGRAPH 2015), pp. 85:1, 2015.8.

国内会議(査読なし)

2022 - 2019 - 20212015 - 2018

  1. 江口 満国, 平木 剛史, “空間分割型可視光通信を用いた飛行ロボット制御のための3次元位置推定手法,” ロボティクス・メカトロニクス講演会2024予稿集, pp. 1A1-O10:1–1A1-O10:4, 2024.5.
  2. 倉井 龍太郎, 平木 剛史, “ソーシャルVRプラットフォームにおけるエージェントAPIの提案,” 第28回 日本バーチャルリアリティ学会大会, pp. 3D1-08:1–3D1-08:4, 2023.9.
  3. 土佐 凜斗, 平木 剛史, “同軸光学系を用いた可視映像と紫外線パターンの重畳による高コントラスト映像投影の基礎検討,” 第28回 日本バーチャルリアリティ学会大会, pp. 2D1-07:1–2D1-07:4, 2023.9.
  4. 江口 満国, 松下 幸太郎, 平木 剛史, “レーザー光照射による熱弾性効果を用いた空中触覚提示の性能評価,” 第28回 日本バーチャルリアリティ学会大会, pp. 1A2-02:1–1A2-02:4, 2023.9.
  5. 梅津 友翔, 平木 剛史, “サーモクロミック材料とレーザー熱投影を用いた造形後に色と模様を制御可能な3Dプリント手法の基礎検討,” 第27回 日本バーチャルリアリティ学会大会, pp. 3E2-2:1–3E2-2:3, 2022.9.
  6. 伊藤 まどか, 佐久間 亮太, 石塚 裕己, 平木 剛史, “スマートフォンのスピーカを使用した振動触覚提示の基礎検討,” 第27回 日本バーチャルリアリティ学会大会, pp. 3B4-3:1–3B4-3:4, 2022.9.
  7. 佐久間 亮太, 平木 剛史, “構造の部分的置換を用いた3次元構造内での局所的振動減衰の基礎検討,” 第27回 日本バーチャルリアリティ学会大会, pp. 3B3-4:1–3B3-4:3, 2022.9.
  8. 山浦 一輝, 平木 剛史, “液相-気相転移アクチュエータアレイの加熱による力覚ディスプレイの基礎検討,” 第27回 日本バーチャルリアリティ学会大会, pp. 1F5-2:1–1F5-2:3, 2022.9.
  9. 永野 里奈, 服部 真吾, 平木 剛史, “不可視の色振動を用いた空中像への情報埋め込み手法の基礎検討,” 第27回 日本バーチャルリアリティ学会大会, pp. 1D4-2:1–1D4-2:4, 2022.9.
  10. 服部 真吾, 平木 剛史, “映像への情報重畳のための不可視の色振動の探索高速化と生成可能条件の基礎検討,” 情報処理学会 第84回全国大会講演論文集, pp. 6ZD-09:1–6ZD-09:2, 2022.3.

  1. 石塚 裕己, 花島 彩斗, 平木 剛史, 川原 圭博, 池田 聖, 大城 理, “自己修復ポリマーを用いた再構築可能なフレキシブル電子回路,” ユビキタス・ウェアラブルワークショップ 2021 予稿集, pp. 42, 2021.12.
  2. 阿曽 寛之, 長友 竜帆, 平木 剛史, 石塚 裕己, 川原 圭博, 三木 則尚, “クロスモーダル効果を応用したスマートフォンによる触感提示研究,” 第12回マイクロ・ナノ工学シンポジウム 予稿集, pp. 10A3-MN2-6:1–10A3-MN2-6:2, 2021.11.
  3. 市川 諒, 川名 拓己, 善場 祐貴, 平木 剛史, 石塚 裕己, 三木 則尚, “長時間計測を可能にする微小針電極を用いた脳波ヘッドセットの開発,” 第12回マイクロ・ナノ工学シンポジウム 予稿集, pp. 10A3-MN2-5:1–10A3-MN2-5:2, 2021.11.
  4. 佐久間 亮太, 平木 剛史, “3次元硬軟構造の一体印刷を用いた振動伝播構造設計の基礎検討,” 第26回 日本バーチャルリアリティ学会大会, pp. 1E1-5:1–1E1-5:3, 2021.9.
  5. 浦宗 龍生, 石塚 裕己, 平木 剛史, 川原 圭博, 池田 聖, 大城 理, “高精度な力覚提示に向けた気液相変化アクチュエータの内圧計測法の検討,” ロボティクス・メカトロニクス講演会2021予稿集, pp. 1P1-M10:1–1P1-M10:2, 2021.6.
  6. 堀 悠太郎, 平木 剛史, プンポンサノン パリンヤ, 岩井 大輔, 川原 圭博, 佐藤 宏介, “双安定性サーモクロミックインクの選択的加熱を用いた造形後に表面色・模様を制御可能な立体物造形手法,” 情報処理学会 インタラクション2021論文集, pp. 662–667, 2021.3.
  7. 渡邊 あきら, 稲垣 理也, 平木 剛史, 松倉 悠, 岩井 大輔, 佐藤 宏介, “レーザ走査プロジェクタによる拡張手の輪郭投影,” 第25回 日本バーチャルリアリティ学会大会, pp. 3D3-1:1–3D3-1:4, 2020.9.
  8. 佐藤 優志, 平木 剛史, 松倉 悠, 岩井 大輔, 佐藤 宏介, “投影型拡張手インタラクションに対する深層学習を用いた触覚フィードバック推定,” 第25回 日本バーチャルリアリティ学会大会, pp. 3B2-1:1–3B2-1:3, 2020.9.
  9. 亀井 郁夫, 韓 燦教, 平木 剛史, 福嶋 政期, 苗村 健, “HMD視点映像のプロジェクタ投影によるVR体験の共有,” 第25回 日本バーチャルリアリティ学会大会, pp. 2B1-4:1–2B1-4:4, 2020.9.
  10. 渡邊 あきら, 稲垣 理也, 平木 剛史, 松倉 悠, 岩井 大輔, 佐藤 宏介, “療養者向け手腕投影システムにおける抽象投影と力覚呈示,” 第64回 システム制御情報学会研究発表講演会講演論文集, pp. 925–927, 2020.5.
  11. 藤野 佑一, 松倉 悠, 平木 剛史, 岩井 大輔, 佐藤 宏介, “温度を制御した空気によるにおいの印象変調,” 第25回 日本バーチャルリアリティ学会 香り・味と生体情報研究会, pp. 25–30, 2020.3.
  12. 藤野 佑一, 松倉 悠, 平木 剛史, 岩井 大輔, 佐藤 宏介, “温湿度制御に基づきにおいの印象を変調させる空気提示装置,” 電気学会 E部門 ケミカルセンサ研究会, pp. CHS-20-007:1–CHS-20-007:6, 2020.3.
  13. 三木 明穂, 平木 剛史, 岩井 大輔, 川原 圭博, 佐藤 宏介, “映像への不可視な画素位置情報埋め込みによる動的プロジェクションマッピング,” 情報処理学会 インタラクション2020論文集, pp. 1014–1019, 2020.3.
  14. 宮武 大和, 平木 剛史, 前田 智祐, 岩井 大輔, 佐藤 宏介, “HaptoMapping: 映像への不可視な情報埋め込みによる視触覚重畳提示,” 情報処理学会 インタラクション2020論文集, pp. 425–430, 2020.3.
  15. 佐藤 優志, 平木 剛史, 田辺 育暉, 松倉 悠, 岩井 大輔, 佐藤 宏介, “投影バーチャルハンドインタフェースへの疑似触覚の適用に関する一考察,” 第60回 日本バーチャルリアリティ学会 複合現実感研究会, pp. 3:1–3:4, 2020.1.
  16. 渡邊 あきら, 平木 剛史, 岩井 大輔, 佐藤 宏介, “大画面に描画可能なバーチャル書道パフォーマンス体験システム,” 令和元年電気関係学会関西連合大会 論文集, pp. 315–316, 2019.11.
  17. 平木 剛史, 岩井 大輔, 川原 圭博, 佐藤 宏介, “同軸光学系による映像と紫外線の同時投影に向けた可視・紫外光投影プロジェクタの開発,” 第24回 日本バーチャルリアリティ学会大会, pp. 3C-02:1–3C-02:4, 2019.9.

  1. 阿部 知史, 平木 剛史, 福嶋 政期, 苗村 健, “不可視の色振動を用いた2次元パターンによるディスプレイ-カメラ間通信,” 映像メディア処理シンポジウム (IMPS 2018), pp. P-5-11:1–P-5-11:2, 2018.11.
  2. 亀井 郁夫, 平木 剛史, 福嶋 政期, 苗村 健, “赤外領域まで拡張した可視光通信プロジェクタの開発,” 第23回 日本バーチャルリアリティ学会大会, pp. 32B-3:1–32B-3:4, 2018.9.
  3. 平木 剛史, 福嶋 政期, 渡瀬 宏, 苗村 健, “映像と情報の動的更新を実現する可視光通信プロジェクタの開発,” 第23回 日本バーチャルリアリティ学会大会, pp. 32B-2:1–32B-2:4, 2018.9.
  4. 松本 晟, 阿部 知史, 平木 剛史, 福嶋 政期, 苗村 健, “不可視の色振動を用いたARマーカによるカメラ位置推定の基礎検討,” 第23回 日本バーチャルリアリティ学会大会, pp. 11D-1:1–11D-1:4, 2018.9.
  5. 松本 晟, 阿部 知史, 荒見 篤郎, 平木 剛史, 苗村 健, “不可視の色振動を用いたM系列による映像上の位置情報伝送の基礎検討,” 2018年 電子情報通信学会総合大会, pp. H-3-5:1, 2018.3.
  6. 荒見 篤郎, 平木 剛史, 福嶋 政期, 苗村 健, “可視光通信プロジェクタの高画質化・高効率化を実現する符号化方式,” 電子情報通信学会技術研究報告, vol. 117, no. 392, pp. 307–312, 2018.1.
  7. 阿部 知史, 荒見 篤郎, 平木 剛史, 福嶋 政期, 苗村 健, “不可視の色振動を用いた2次元パターンによるディスプレイ–カメラ間通信の基礎検討,” 第22回 日本バーチャルリアリティ学会大会, pp. 2B2-02:1–2B2-02:3, 2017.9.
  8. 平木 剛史, 福嶋 政期, 川原 圭博, 苗村 健, “ハンドヘルドプロジェクタを用いた空間分割型可視光通信の提案,” 第22回 日本バーチャルリアリティ学会大会, pp. 1B3-02:1–1B3-02:4, 2017.9.
  9. 阿部 知史, 荒見 篤郎, 平木 剛史, 福嶋 政期, 苗村 健, “LCDカラー映像に情報を重畳するための不可視な色変調方式の基礎検討,” 第21回 日本バーチャルリアリティ学会大会, pp. 21C-02:1–21C-02:3, 2016.9.
  10. 荒見 篤郎, 高橋 一成, 平木 剛史, 福嶋 政期, 苗村 健, “空間分割型可視光通信におけるグレイ符号を拡張したマッピングによるMPPM方式の提案,” 2016年 電子情報通信学会総合大会, pp. A-9-19:1, 2016.3.
  11. 高橋 一成, 平木 剛史, 福嶋 政期, 苗村 健, “可視光通信プロジェクタ映像の色表現向上に向けた色空間選択手法,” 電子情報通信学会技術研究報告, vol. 115, no. 415, pp. 149–154, 2016.1.
  12. 小泉 実加, 平木 剛史, 福嶋 政期, 苗村 健, “可視光通信プロジェクタにおける複数光源の点滅制御,” 電子情報通信学会技術研究報告, vol. 115, no. 125, pp. 23–28, 2015.7.
  13. 平木 剛史, 高橋 一成, 福嶋 政期, 苗村 健, “可視光通信プロジェクタを用いた映像上における群ロボット制御の基礎検討,” 電子情報通信学会技術研究報告, vol. 115, no. 76, pp. 31–36, 2015.6.

受賞

  1. Sosuke Ichihashi, So Kuroki, Mai Nishimura, Kazumi Kasaura, Takefumi Hiraki, Kazutoshi Tanaka, Shigeo Yoshida, “Interactivity Popular Choice Honorable Mention, ACM CHI 2024,” 2024.5.
  2. Liyuan Duan, Haruka Matsukura, Parinya Punpongsanon, Takefumi Hiraki, Daisuke Iwai, and Kosuke Sato, “Excellent Student Paper Award, Bronze Prize, IEEE GCCE 2020,” 2020.10.
  3. Ryusei Uramune, Hiroki Ishizuka, Takefumi Hiraki, Yoshihiro Kawahara, Sei Ikeda, and Osamu Oshiro, “Top-3 for Best Poster Award, EuroHaptics 2020,” 2020.9.
  4. 渡邊 あきら, 平木 剛史, 岩井 大輔, 佐藤 宏介, “令和元年電気関係学会関西連合大会 奨励賞,” 2020.1.
  5. Takefumi Hiraki, Shogo Fukushima, Yoshihiro Kawahara, and Takeshi Naemura, “計測自動制御学会 計測部門 論文賞,” 2019.8.
  6. Takefumi Hiraki, Shogo Fukushima, Hiroshi Watase, and Takeshi Naemura, “電気科学技術奨励学生賞,” 2019.3.
  7. 荒見 篤郎, 平木 剛史, 福嶋 政期, 苗村 健, “電子情報通信学会 ヒューマンコミュニケーション賞,” 2018.12.
  8. 荒見 篤郎, 平木 剛史, 福嶋 政期, 苗村 健, “電子情報通信学会 MVE賞,” 2018.1.
  9. 東京大学 苗村研究室(平木 剛史, 福嶋 政期, 苗村 健), “経済産業省 Innovative Technologies 2016,” 2016.10.
  10. 平木 剛史, 高橋 一成, 福嶋 政期, 苗村 健, “電子情報通信学会 MVE賞,” 2015.10.